EGO Tech: Tiers 7–9
Tiers 7–9 are endgame mayor territory: expensive EGO packs, demanding rank stars, and polish upgrades that perfect already-automated towns. Income from exports and desert tourism should fund EGO purchases without manual grinding unless chasing completionist cosmetics or last rank stars.
Tier 7: Export mastery
High-tier export slots and processor efficiency reduce downtime between TownCo orders. Automate rare material storage near export dock.
Tier 8: Biome optimization
Desert cooling, cave lighting, or fast travel equivalents (names per patch) shorten commute time for couriers crossing biomes.
Decoration mega-projects for tourism rank often start here.
Tier 9: Completion
Final packs may include golden tourism tools, max courier tiers, or creative-adjacent cosmetics. Buy remaining must-haves before optional flex packs.
EGO income at endgame
If EGO feels slow, rotate export contracts and revisit rank challenges in ego-tech/rank-challenges rather than re-grinding starter shops.