Rank Challenges

Mayor rank stars gate EGO tiers, land unlocks, and story beats. Rank challenges appear on your phone and EGO tree with specific targets: population counts, shop revenue, cleanliness, building counts, or tourist happiness. Failing to progress stars is the hidden reason many players cannot buy Tier 4+ packs despite hoarding EGO. This guide explains challenge types and efficient completion order.

Reading challenge UI

Open TAB phone → rank or EGO section. Each star shows incomplete criteria with progress bars. Hover or select for hints (e.g., "employ 5 Townies", "reach 500 daily revenue").

Some challenges unlock sequentially — finish star 2 before star 3 requirements appear in full.

Common requirement types

Population: house + job tourists converted to Townies. Revenue: stocked shops on main street. Cleanliness: trash cleared, Garbirds or maintenance active. Tourism: decorations or landmarks placed.

  • Batch housing and jobs same day
  • Run revenue pushes after courier automation
  • Clean before tourism photo challenges

Star gates and EGO

Each tier row in EGO tree displays required stars. Hitting threshold instantly enables purchases if EGO balance sufficient.

Co-op mayors share rank progress on host save — coordinate cleanliness sweeps before star checks.

Stuck on a star?

Re-read partial progress — often one unstopped trash pile or empty shelf blocks revenue stars. Use phone filters to find incomplete criteria.

Frequently Asked Questions

Do stars reset?
No — stars are permanent progression on a save.
Creative Mode stars?
Rank progression applies to campaign saves, not typical Creative sandbox.
Fastest early star?
Stock starter shop, clear trash, complete first Townie quest chain.
Co-op guest help stars?
Yes if actions apply to shared town state on host save.

Related Pages