Land Unlock

Land unlocks expand buildable terrain and access new resource nodes. Each parcel consumes Coins and may require mayor rank stars or EGO prerequisites. Bridges and tunnels auto-place on some unlocks, opening courier paths to distant biomes. Unlock in bursts aligned with automation readiness, not whenever the afford icon appears.

Unlock flow

Approach map boundary or open phone map. Select available parcel, confirm Coin cost, watch cinematic if any. Connect road to existing network immediately.

Failed unlock attempts usually mean insufficient rank stars — check ego-tech/rank-challenges.

Cost planning

Maintain Coin reserve for stock and workers after land purchase — empty wallet plus new district equals stalled growth.

EGO spend for tier tools may compete with Coin savings — prioritize couriers before expensive parcels.

Optimal order

Adjacent resource-rich plots before distant desert unless quest hard-gates story elsewhere. Cave access often mid-game — see map/cave-secrets.

  • Home district saturation
  • Near resource nodes
  • Cave entrance parcel
  • Desert expansion

Co-op unlocks

Restrict land unlock permission if guests might mis-click expensive parcels.

Frequently Asked Questions

Refund land?
No parcel refunds at 1.0 — plan before confirm.
Hidden costs?
Roads, depots, and workers after unlock add hidden Coin tax.
Switch map same?
Same world layout across platforms.
Creative all land?
Sandbox may open terraforming without Coin gates.

Related Pages