Items & Crafting
Items flow from harvest nodes through processors into shop stock and TownCo export crates. Early game you carry materials in a backpack; mid game couriers move bulk stacks between depots. Understanding recipes prevents bottlenecks where flour exists but bread never reaches shelves. This hub links early priorities, full recipe thinking, and export profitability.
Subpages
Follow progression from raw materials to profitable exports.
- items/early-game — first materials and shop stock
- items/recipes — processor chains overview
- items/townco-exports — order fulfillment tips
Coins vs materials
Selling processed goods beats raw nodes for Coin income. Exports add EGO on top — prioritize recipes that satisfy both shop demand and export rotation.
Frequently Asked Questions
Inventory limit?
Mayor backpack limited early — depots and couriers remove need for max stack hoarding.
Recipe discovery?
Quests and building processors unlock recipes — check phone blueprint tab.
Co-op item sharing?
Shared town inventory on host save.
Creative items?
Sandbox may grant free placement without crafting chains.