How to Automate Your Town

Manual mayor-ing is charming for ten minutes and exhausting by hour three. Automation in Go-Go Town! layers three systems: resource zones that tell workers where to harvest, shop and processor workers that craft and sell, and couriers (unlocked at EGO Tier 3) that move goods between buildings. This guide walks you from your first assigned worker to a depot-centered network that keeps shelves stocked while you expand the map or play co-op.

Go-Go Town! courier depot and automated delivery logistics

Phase 1: Manual to assigned workers

Before automation tech, you stock shelves with F and haul resources in your backpack. Unlock worker slots through EGO tech and rank stars, then interact with shops and processors to assign Townies or hired workers.

Workers need reachable paths and input materials. A baker cannot craft bread if flour never arrives — either you deliver it, a zone worker harvests wheat, or (later) a courier brings it.

Place storage chests or depots near production buildings to shorten trips. Even pre-courier, clustering reduces idle time.

Phase 2: Resource zones

Resource zones mark areas where workers harvest wood, ore, crops, or fish on a loop. Open the zoning tool from the build menu after unlocking the relevant EGO pack, paint the zone over valid nodes, and assign workers from the zone panel.

Zones should cover dense node clusters — a small efficient zone beats a huge sparse one. Renew depleted nodes by waiting for respawn or expanding to secondary zones rather than walking workers across the map.

See automation/resource-zones for biome-specific tips and overlap rules with roads and buildings.

  • Unlock zone type in EGO tree
  • Paint zone over harvest nodes
  • Assign worker and verify pathing
  • Link output to processor or depot

Phase 3: Couriers at Tier 3

Couriers are the automation breakthrough. After purchasing the Tier 3 courier EGO pack, place courier depots and assign routes between sources (zones, processors) and destinations (shops, storage). Couriers carry bulk goods automatically on a timer.

Design hub-and-spoke layouts: central depot near your commercial district, spokes to wood zones, mines, and farms. Avoid single long routes across unlocked expansions until you upgrade courier speed at higher tiers.

When a shop runs empty, trace the chain: zone → processor → depot → courier → shop. One broken link stalls the whole product line.

Phase 4: Maintenance and cleanup

Buildings degrade or accumulate issues without maintenance workers (unlocked in mid-tier EGO). Assign maintenance staff to districts or use Garbirds for litter until then.

Automation fails silently if maintenance backs up — schedule a daily phone check of shop stock alerts and building status icons.

Sample mid-game layout

Wood zone east of town → plank processor → central depot → couriers to furniture shop and export dock. Parallel food zone → kitchen → restaurant and General Store. Keep one manual overflow crate at the depot for co-op players to emergency-fill shelves.

Scale by duplicating zones before adding distant expansions. Desert and cave materials integrate into the same depot network once land unlocks complete.

Frequently Asked Questions

When do couriers unlock?
At EGO Tier 3 via the courier tech pack. Prioritize this over cosmetics in early-mid game.
Why are my couriers idle?
Check depot inventory, route assignments, and whether source buildings have output. Broken roads or blocked paths also pause delivery.
Do workers need houses?
Townies need housing and jobs. Hired staff may have different rules — check the worker panel when assigning.
Can co-op partners manage zones?
Yes, if Vice-Mayor permissions allow building and zoning. See co-op/permissions.
Is full automation possible?
Late tiers automate most harvesting and delivery, but expansions, rank challenges, and events still need mayor attention.

Related Pages