Early Game Items

Your first items are foraged mushrooms, logs, and simple shop goods tourists buy immediately. Early game inventory lives in your mayor backpack until storage and workers automate collection. Stock General Store shelves with low-tier goods while completing phone quests that introduce processors and recipe chains.

Starter harvestables

Wood from trees, forage from ground nodes, and basic fish or crops per tutorial biome. Press F to interact and collect manually.

Place temporary storage crates near dense nodes to reduce walking — precursor to formal depots.

  • Logs / planks for basic construction
  • Forage for quick quest turn-ins
  • Simple food for starter shop

First shop stock

Tourists buy what is visible on shelves. Rotate quest-required items first, then high-margin processed goods once kitchen or workshop online.

Empty shelves hurt rank revenue stars — check after every building spree.

Processor introduction

Processors convert raw to refined (logs to planks, wheat to flour). Feed them manually until workers and zones automate input.

See items/recipes for chain planning beyond tutorial minimum.

When to stop hoarding

Once Tier 3 couriers run, keep only emergency overflow in backpack. Push materials to depots for route assignment.

Frequently Asked Questions

Best early seller?
Quest-guided shop goods first; then first processed food or furniture local tourists prefer.
Trash items?
Some litter is interactable trash, not inventory — Garbirds help.
Gift items to NPCs?
Follow quest markers — generic gifting may not exist for all NPCs.
Switch inventory UI?
Same mechanics — phone or backpack screen per platform.

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