Vice-Mayor Permissions
Vice-Mayors are co-op guests; the host remains Mayor with full authority. Permissions let the Mayor gate sensitive actions — spending EGO, demolishing buildings, unlocking land, or placing expensive structures — so family-friendly or mixed-skill groups avoid save griefing. Major Update 6 expanded permission granularity ahead of 1.0. Configure these toggles before every invite session.
Permission categories
Typical toggles include: place buildings, demolish, spend Coins, spend EGO, unlock land, edit zones, assign workers, manage exports.
Strict preset for kids: interact + stock shelves on, EGO + bulldoze off. Friends preset: all on except land unlock.
| Toggle | Risk if left on |
|---|---|
| Spend EGO | Wrong tech pack purchased |
| Demolish | Accidental depot delete |
| Land unlock | Coin drain far from hub |
| Zone edit | Courier route broken |
Setting permissions
Pause menu → Co-op → Permissions (exact path per patch). Changes apply immediately to connected Vice-Mayors.
Host can override most actions — communicate verbally when testing new guest players.
Roleplay splits
Treasurer Vice-Mayor: Coins on, EGO off. Builder Vice-Mayor: build on, demolish off. Explorer: interact only for cave runs.
After griefing incident
Reload backup save if available via Steam Cloud. Tighten permissions before re-inviting. Use Creative Mode for destructive experimentation.