Controller

Go-Go Town! supports standard gamepads on PC and native controllers on Nintendo Switch. Layout follows Xbox-style face buttons for interact and confirm, with shoulders for modifiers and bumpers for tool cycling. Switch split-screen co-op assigns one controller per player — critical for couch sessions documented in co-op/local-co-op.

Core bindings (Xbox layout)

Left stick moves; right stick rotates camera. A (X on PlayStation) confirms interact and dialogue. B (Circle) cancels build placement or backs out of menus.

Y (Triangle) often opens phone or quest log — verify in-game; patches align this with TAB on PC. X (Square) may trigger emotes or context tools.

ActionXboxPlayStation
Interact / confirmACross
CancelBCircle
Phone / questsYTriangle
SprintLeft stick click
Build modeMenu / D-pad up

Build and zoning

Build mode uses cursor movement on right stick with confirm/cancel on face buttons. Rotating pieces uses bumpers or D-pad.

Resource zone painting is slower than mouse but viable on Switch handheld — zoom camera for precision.

Co-op emotes and ping

Emote wheel on D-pad or dedicated button helps coordinate without voice chat. Ping marks empty shelves or trash for partners in split-screen.

Four-player PC sessions with controllers work alongside KB+M Mayor — mixed input is supported.

Switch-specific notes

Joy-Con horizontal grip works for two-player split-screen; Pro Controller recommended for build-heavy sessions.

See controls/steam-deck for portable PC; see co-op/local-co-op for split-screen layout on TV.

Frequently Asked Questions

PlayStation glyphs on PC?
Steam Input and in-game settings may swap glyphs automatically when DualSense is detected.
Gyro aiming?
Not core feature; Steam Deck gyro optional via Steam Input — see steam-deck page.
Can two controllers join one PC save?
Yes for local co-op up to platform player limits.
Phone button on Switch?
Matches Y/Triangle equivalent on Pro Controller — check Controls in pause menu.

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