Desert Expansion
The desert biome adds arid aesthetics, specialty exports, tourism hooks, and racing content teased in 1.0 marketing. Desert land stretches courier routes and introduces biome-specific production chains distinct from valley farms and forests. Unlock after home automation and Tier 4–6 tools unless story quests force earlier entry.
Unlocking the desert
Purchase desert-adjacent land parcels after rank and Coin thresholds. EGO packs may mitigate heat or unlock desert zones — read ego-tech/tier-4-6 before moving.
See guides/how-to-unlock-expansions for sequence relative to caves.
Heat and survival
Desert may apply heat or stamina modifiers to mayors without upgrades — complete relevant EGO tech or bring consumables if quests require extended stays.
Place depots at desert entry hub before deep builds to shorten hauling.
Exports and tourism
Desert goods often fill high-tier TownCo orders — see items/townco-exports. Tourist landmarks boost revenue stars for rank challenges.
Racing and vehicle content supports co-op chaos nights — permissions optional for demolition of track pieces.
Logistics layout
Run dual courier spokes: valley hub ↔ desert entry ↔ desert nodes. Upgrade courier speed at Tier 5 before maxing desert zones.