EGO Spend Planner

The EGO Spend Planner helps mayors sequence blue currency purchases across Tiers 0–9. Each pack tags must-buy (couriers, core workers), recommended (zone and maintenance enablers), or optional (cosmetics and flex). Select your current tier, compare against your save, and avoid blocking Tier 3 couriers with optional detours — the most common planner warning for new players.

How priorities work

Must-buy packs gate automation or rank progression. Recommended packs smooth mid-game friction. Optional packs are safe skips until completionist phase.

Planner data reflects 1.0 launch meta — revalidate after major balance patches in updates hub.

Tier 0–3 focus

Path directly to couriers after worker and storage must-buys. See ego-tech/tier-0-3 for narrative context.

  • Must: worker slots, storage, Tier 3 couriers
  • Recommended: zone prerequisites
  • Optional: early cosmetics

Tier 4–6 focus

Maintenance and courier upgrades before desert land rush. See ego-tech/tier-4-6.

Tier 7–9 focus

Export and biome optimization — optional luxury packs last. See ego-tech/tier-7-9.

Co-op planning

Host shares planner screen before guests spend shared EGO. Pair with co-op/permissions locks.

Frequently Asked Questions

Exact EGO costs in planner?
Costs shown as in-game strings; patches may retune — confirm tooltip before purchase.
Multiple saves?
Planner is advice-only — no save import.
Speedrun order?
Must-buy column matches speedrun courier rush; optional skips all cosmetics.
Creative Mode?
Planner irrelevant — sandbox bypasses EGO costs.

Spend EGO before you hit the cap — wasted income stalls your town rank progress.

Recommended purchase order

Priority EGO Tech Pack EGO Cost Note