Map & World
The Go-Go Town! world grows outward from a compact starter valley into caves, deserts, and specialty districts. Map knowledge drives efficient courier networks — unlocking desert before depot upgrades creates hour-long delivery loops. This hub links land unlock mechanics, hidden cave content, and desert biome production for mayor planners.
Subpages
Each biome has unique exports and traversal challenges introduced across Early Access major updates leading to 1.0.
- map/land-unlock — parcel costs and order
- map/cave-secrets — hidden rooms and ores
- map/desert-expansion — heat, racing, exports
Navigation tools
Mayor phone map tab shows owned land. Place landmarks for co-op pings. Higher EGO tiers may add fast travel — see ego-tech tiers.
Related guides
guides/how-to-unlock-expansions for rank and Coin gates. automation/couriers for cross-map logistics.
Frequently Asked Questions
Map size at 1.0?
Multiple biomes beyond starter valley — full clear is dozens of hours.
Fog of war?
Locked parcels visible but inactive until purchased.
Terraform limits?
Creative Mode most permissive; campaign follows tool unlocks.
Co-op map reveal?
Shared on host save — one unlock benefits all players.