Automation
Automation transforms Go-Go Town! from a backpack sim into a logistics puzzle. Three pillars — resource zones, couriers, maintenance — cover harvesting, delivery, and uptime. Guides/how-to-automate provides the narrative walkthrough; these pages dive into each subsystem for min-max mayors and co-op teams splitting duties.
Subsystem pages
Read in order if new to couriers: zones → couriers → maintenance.
- automation/resource-zones — harvest assignment
- automation/couriers — Tier 3 delivery networks
- automation/maintenance — trash and building upkeep
EGO dependency
Each pillar unlocks from ego-tech tiers — couriers at Tier 3, maintenance mid-tier, zone types spread across tree.
Frequently Asked Questions
Automation offline progress?
Simulation runs while mayor active in town — not idle offline game.
Switch automation same?
Identical systems; UI differs per controls pages.
Break automation how?
Demolish depot, delete route, or block path — see courier debug steps.
Creative automation?
Sandbox may grant instant unlocks for testing layouts.