Version 1.0 Launch
Version 1.0 marks Go-Go Town! leaving Steam Early Access on July 16, 2026, with simultaneous Nintendo Switch, Switch 2, and Steam full releases. Prideful Sloth added Treasure Hunting, Town Hall collections, Creative Mode sandbox, expanded tourism personalities (clowns, robots, dinosaurs, aliens), cliff terraforming, transit terminals, fast travel, and a refreshed EGO Tech tree with rebuy support in patch 1.0.25831. Over 2,000 Steam reviews at 94% Very Positive preceded launch — this page is the wiki roadmap for new and returning mayors.
Launch platforms
Steam PC full release, Nintendo Switch, Nintendo Switch 2. Steam Deck remains playable via Proton — controls/steam-deck.
Online co-op supports up to four mayors on PC; Switch allows two-player split-screen with mixed local and online on supported setups.
Treasure Hunting and Town Hall
Collect bugs, fossils, gems, and artifacts across town and outer zones. Display them at Town Hall, sell duplicates to Arizona Smythe III, and track progress in the Collections app — guides/treasure-hunting and items/collections.
Creative Mode
Sandbox building without Coin or EGO pressure, separate from campaign saves — guides/creative-mode-guide.
Tourism and rankings
Visitor personalities, desires, and tiered Town Rank rewards deepen the tourist loop. New visitor types add variety to high-street planning beyond basic shop spam.
Terraforming and transit
Cliff terraforming, landmarks, transit terminals, parking garages, and off-road routes — map/fast-travel. Horses, brooms, and go-karts join the vehicle roster.
Post-launch patches
Patch 1.0.25831 reworked Tech Tree rebuy, removed Export in favor of coin flows, tuned fishing, and added maintenance Lost and Found — updates/patch-1-0-25831.