EGO Tech: Tiers 4–6

Tiers 4–6 bridge comfortable home-district automation and biome expansions into desert and caves. Maintenance workers, faster couriers, larger resource zones, and export boosters appear here. Players often unlock desert land during this band — ensure courier hub capacity before stretching routes across the map.

Tier 4: Maintenance and cleanliness

Maintenance worker packs reduce trash and building degradation load. Pair with Garbirds for litter-heavy commercial blocks.

Cleanliness rank stars become harder without maintenance — sync worker districts with shop clusters.

Tier 5: Logistics upgrades

Courier speed, depot capacity, and secondary route slots typically land here. Upgrade before adding third resource zone far from hub.

Processor upgrades unlock higher-tier export goods for TownCo contracts.

Tier 6: Expansion enablers

Desert survival tools, cave traversal aids, or advanced terraforming may gate on Tier 6. Read pack descriptions before unlocking desert if costs starve courier upgrades.

Rank challenges spike difficulty here — batch population and revenue goals.

Mid-game checklist

Central depot fully routed. Three resource loops stable. Maintenance assigned. Export queue automated. Then push Tier 6 expansion packs.

Frequently Asked Questions

Desert at Tier 5 or 6?
Land unlock may be earlier than tools — see map/desert-expansion for order.
Worth doubling couriers?
Yes if routes exceed one courier capacity — check depot queue icons.
Maintenance vs more zones?
Fix cleanliness rank blockers before new zones if stars stalled.
Planner support?
tools/ego-planner marks recommended Tier 4–6 packs.

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